Design Zone 2 is an experiential approach to algebraic thinking as a tool to create and produce everything from hip-hop to skate parks. This highly relevant, educational and marketable exhibition is also a fantastic nontraditional way for students ages 10-14 and their families to discover that math isn't just a subject in school, it’s one of the coolest creative tools we have to design and invent.
In the art area, design a custom video game, create a 3-D mobile employing mathematical relationships, and build a tower using architectural patterns. In the music area, create polyrhythmic beats on a drum machine, discover how whacking tubes of different lengths can change pitch, or get people dancing by creating laser light patterns to match the music. In the action area, design and "test ride” your skatepark by manipulating the slope and length of ramps, and explore how roller coasters are designed by experimenting with the relationships between hill height, speed and distance traveled.
We know that our visitors come to have fun—and to learn! Design Zone 2 focuses on creative problem solving using algebraic thinking in a context that is relevant, educationally rich and marketable. The exhibit is designed for families and school groups with a special emphasis on reaching 10 to 14-year-olds.
Design Zone was produced and is toured by the Oregon Museum of Science and Industry. This exhibit was made possible by a National Science Foundation (NSF) grant.